Interactive Design, Lecture Notes

User Scenarios

As mentioned before, each stage that is included in the process of developing an interactive product relates to one another. A user scenario is highly dependent on a user persona to be able to reach its full potential. Where a user persona develops a hypothetical user, a user scenario depicts a proposed situation based on the persona and how they would interact with the product in order to reach a given goal.

The fundamental topics that should be addressed include:

WHO – WHAT – WHERE – WHEN – WHY – HOW

This helps the designer follow a visual navigational path and discover what elements are missing and which don’t work. Therefore, it is important to develop a thorough user scenario in order to create a successful interactive product.

Below is a great website which goes through step-by-step how to develop a strong scenario.

http://www.uxforthemasses.com/scenario-mapping/

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Interactive Design, Lecture Notes

Instructional design revolves around a visual hierarchy which teaches the audience how something works or how to do something. Poorly directed instructions affect the user experience greatly which ultimately makes the product undesirable and useless. It is important to account for the cultural differences as well as the targeted audience to successfully create an instructional design.

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Interactive Design, Lecture Notes

The role of an Interactive Designer

When someone mentions ‘interactive design’, what first comes to mind? Touch screens? Instructions? Animations? These are just some common aspects that people generally grasp. What they fail in realising is that our lives and daily environments are surrounded by interactive design, which by definition is a product of shaping our everyday lives through digital artefacts. Loosely put, without such productions, getting through each passing day would be a tedious and bothersome task in today’s technological age.

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