Interactive Design, Lecture Notes

Instructional design revolves around a visual hierarchy which teaches the audience how something works or how to do something. Poorly directed instructions affect the user experience greatly which ultimately makes the product undesirable and useless. It is important to account for the cultural differences as well as the targeted audience to successfully create an instructional design.

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Interactive Design, Lecture Notes

Introduction to Design Patterns

Design patterns are a principle which solves common design problems through conventions developed in terms of user interface and page composition. They should be employed in the right situation, not used merely because it’s the norm. How it is received is dependent on the problem and whether it is the correct resolution or not.

The basic design patterns include:

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Classwork, Interactive Design

First Aid – Red Cross App: Deconstructed

This is a collaborative project based on the First Aid – Red Cross App. As a team, we deconstructed the interactive to understand how all the elements conjoined into one to produce the instructional design.
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The Red Cross App provides an inbuilt interactive interface that allows users to react in real time to emergency and disaster events.

The app enables users to choose from a multitude of scenarios and provides solutions facilitated through back end flowcharts which narrow down possible cause/effect and solutions. Below is a link to a short video which introduces the general use of the app.

https://www.youtube.com/watch?v=DWlc3Pt5VHI

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Classwork, Interactive Design

Basics of Flowcharting

Flowcharts are an important tool within the process of interactive design. It visually represents the directions of a conceptual problem and its solution. Prior to creating the flowchart, it is imperative to produce a written procedure to ensure no crucial details are forgotten.

Below is an example on ‘How To Make Toast’.

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Interactive Design, Lecture Notes

The role of an Interactive Designer

When someone mentions ‘interactive design’, what first comes to mind? Touch screens? Instructions? Animations? These are just some common aspects that people generally grasp. What they fail in realising is that our lives and daily environments are surrounded by interactive design, which by definition is a product of shaping our everyday lives through digital artefacts. Loosely put, without such productions, getting through each passing day would be a tedious and bothersome task in today’s technological age.

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