Instructional design revolves around a visual hierarchy which teaches the audience how something works or how to do something. Poorly directed instructions affect the user experience greatly which ultimately makes the product undesirable and useless. It is important to account for the cultural differences as well as the targeted audience to successfully create an instructional design.
The basic design patterns include:
The design process should not be overlooked as it provides the designer with insights to their production. In fact, it is during this progression where they fully develop their existing ideas as well as promoting new ones. Bill Verplank breaks this process down into 8 simple phases.
Error – Idea – Metaphor – Scenario – Task – Model – Representation (Prototype) – Manipulation (Interaction)
Through these early developments, it helps the designer to understand, define and frame what needs to be solved and how to overcome it. For example, using a context scenario allows the designer to observe and comprehend the situation, the people and their needs in order to successfully reach their goal.
When someone mentions ‘interactive design’, what first comes to mind? Touch screens? Instructions? Animations? These are just some common aspects that people generally grasp. What they fail in realising is that our lives and daily environments are surrounded by interactive design, which by definition is a product of shaping our everyday lives through digital artefacts. Loosely put, without such productions, getting through each passing day would be a tedious and bothersome task in today’s technological age.